Nintendo Game Girl Case Study Answer Format

Papers of particular interest, published recently, have been highlighted as: • Of importance •• Of major importance

1. Salonius-Pasternak DF, Gelfond HS. The next level of research on electronic play: potential benefits and contextual influences for children and adolescents. Human Technology. 2005;1(1):5–22.

2. Allen DH. The use of computer fantasy games in child therapy. In: Schwartz MD, editor. Using computers in clinical practice: psychotherapy and mental health applications. New York: The Hawthorne Press, Inc.; 1984. pp. 329–334.

3. Clark B, Schoech D. A computer-assisted therapeutic game for adolescents: initial development and comments. In: Schwartz MD, editor. Using computers in clinical practice: psychotherapy and mental health applications. New York: The Hawthorne Press, Inc.; 1984. pp. 335–353.

4. Entertainment Software Association Industry Facts. Retrieved from (2014).

5. NPD Group More Americans play video games than go out to movies. Retrieved from (2009).

6. Baranowski T, Buday R, Thompson DI, Baranowski J. Playing for real: vido games and stories for health-related behavior change. American Journal of Preventive Medicine. 2008;34(1):74–82. doi: 10.1016/j.amepre.2007.09.027.[PMC free article][PubMed][Cross Ref]

7.••. Kato PM. Video games in health care: closing the gap. Review of General Psychology. 2010;14(2):113–123. doi: 10.1037/a0019441.[Cross Ref]

8. Proffitt RM, Alankus G, Kelleher CL, Engsberg JR. Use of computer games as an intervention for stroke. Topics in Stroke Rehabilitation. 2011;18(4):417–427. doi: 10.1310/tsr1804-417.[PubMed][Cross Ref]

9.••. Sajjad S, Abdullah AH, Sharif M, Mohsin S. Psychotherapy through video game to target illness related problematic behaviors of children with brain tumor. Current Medical Imaging Reviews. 2014;10:62–72. doi: 10.2174/1573405610666140313004302.[Cross Ref]

10.•. Parisod H, Pakarinin A, Kauhanen L, Aromaa M, Leppanen V, Liukkonen T, et al. Promoting children’s health with digital games: a review of reviews. Games for Health Journal: Research, Development, and Clinical Applications. 2014;3(3):145–153. doi: 10.1089/g4h.2013.0086.[PubMed][Cross Ref]

11. Griffiths MD. The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry. 2003;8:547–554. doi: 10.1177/13591045030084012.[Cross Ref]

12. Tatla SK, Radomski A, Cheung J, Maron M, Jarus T. Wii-habilitation as balance therapy for children with acquired brain injury. Developmental Neurorehabilitation. 2014;17(1):1–15. doi: 10.3109/17518423.2012.740508.[PubMed][Cross Ref]

13. Szturm T, Betker AL, Moussavi AD, Goodman V. Effects of an interactive computer game exercise regimen on balance impairment in frail community-dwelling older adults: a randomized clinical trial. Physical Therapy. 2011;91(10):1449–1462. doi: 10.2522/ptj.20090205.[PubMed][Cross Ref]

14. Hsu JK, Thibodeau R, Wong SJ, Zukiwsky D, Cecile S, Walton DM. A “Wii” bit of fun: the effects of adding Nintendo Wii bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction. Psychotherapy Theory and Practice. 2011;27(3):185–193. doi: 10.3109/09593985.2010.483267.[PubMed][Cross Ref]

15.•. Douris PC, McDonald B, Vespi F, Kelley NC, Herman L. Comparison between Nintendo Wii Fit aerobics and traditional aerobic exercise in sedentary young adults. Journal of Strength and Conditioning. 2012;26(4):1052–1057. doi: 10.1519/JSC.0b013e31822e5967.[PubMed][Cross Ref]

16.•. Cuthbert JP, Staniszewski K, Hays K, Gerber D, Natale A, O’Dell D. Virtual reality-based therapy for the treatment of balance deficits in patients receiving inpatient rehabilitation for traumatic brain injury. Brain Injury. 2014;28(2):181–188. doi: 10.3109/02699052.2013.860475.[PubMed][Cross Ref]

17.•. Kloos AD, Fritz NE, Kostyk SA, Young GS, Kegelmeyer DA. Video game play (Dance Dance Revolution) as a potential exercise therapy in Huntington’s disease: a controlled clinical trial. Clinical Rehabilitation. 2013;27(11):972–982. doi: 10.1177/0269215513487235.[PubMed][Cross Ref]

18. Stuifbergen AK, Becker H, Perez F, Morison J, Kullberg V, Todd A. A randomized controlled trial of a cognitive rehabilitation intervention for persons with multiple sclerosis. Clinical Rehabilitation. 2010;26(10):882–893. doi: 10.1177/0269215511434997.[PubMed][Cross Ref]

19. Bessell A, Clarke A, Harcourt D, Moss TP, Rumsey N. Incorporating user perspectives in the design of an online intervention tool for people with visible differences: face IT. Behavioural and Cognitive Psychotherapy. 2010;38:577–596. doi: 10.1017/S1352465810000305.[PubMed][Cross Ref]

20. Brown JL, Vanable PA, Carey MP, Elin L. The development of a computer-administered cognitive-behavioral intervention to promote stress management among HIV+ women. Journal of Cognitive Psychotherapy: An International Quarterly. 2010;24(4):265–280. doi: 10.1891/0889-8391.24.4.265.[Cross Ref]

21.•. Lii WHC, Chung JOK, Ho KY. The effectiveness of therapeutic play, using virtual reality computer games, in promoting the psychological well-being of children hospitalized with cancer. Journal of Clinical Nursing. 2011;20:2135–2143. doi: 10.1111/j.1365-2702.2011.03733.x.[PubMed][Cross Ref]

22.••. Janssen J, Verschuren O, Levac D, Ermers J, Ketelaar M. Structured game-related group therapy for an adolescent with acquired brain injury: a case report. Journal of Pediatric Rehabilitation Medicine: An Interdisciplinary Approach. 2012;5:125–132.[PubMed]

23.•. Bell CS, Fain E, Daub J, Warren SH, Howell SH, Southard KS, et al. Effects of Nintendo Wii on quality of life, social relationships, and confidence to prevent falls. Physical and Occupational Therapy in Geriatrics. 2011;29(3):213–221. doi: 10.3109/02703181.2011.559307.[Cross Ref]

24. Hind D, O’Cathain A, Cooper CL, Parry GD, Isaac CL, Rose A, et al. The acceptability of computerized cognitive behavioural therapy for the treatment of depression in people with chronic physical disease: a qualitative study of people with multiple sclerosis. Psychology and Health. 2010;25(6):699–712. doi: 10.1080/08870440902842739.[PubMed][Cross Ref]

25.••. Bisoglio J, Michaels TI, Mervis JE, Ashinoff BK. Cognitive enhancement through action video game training: great expectations require greater evidence. Frontiers in Psychology. 2014;5(136):1–9.[PMC free article][PubMed]

26. Berger T, Boettcher J, Caspar F. Internet-based guided self-help for several anxiety disorders: a randomized controlled trial comparing a tailored with a standardized disorder-specific approach. Psychotherapy. 2014;51(2):207–219. doi: 10.1037/a0032527.[PubMed][Cross Ref]

27. Newman MG, Consoli AJ, Przeworski A, Taylor CB. A randomized controlled trial of ecological momentary intervention plus brief group therapy for generalized anxiety disorder. Psychotherapy. 2014;51(2):198–206. doi: 10.1037/a0032519.[PMC free article][PubMed][Cross Ref]

28. Newman MG, Szkodny LE, Llera SJ, Przeworski A. A review of technology-assisted self-help and minimal contact therapies for anxiety and depression: is human contact necessary for therapeutic efficacy? Clinical Psychology Review. 2011;31(1):89–103. doi: 10.1016/j.cpr.2010.09.008.[PubMed][Cross Ref]

29. Mohr DC, Burns MN, Schueller SM, Clarke G, Klinkman M. Behavioral intervention technologies: evidence review and recommendations for future research in mental health. General Hospital Psychiatry. 2013;35:332–338. doi: 10.1016/j.genhosppsych.2013.03.008.[PMC free article][PubMed][Cross Ref]

30. Foroushani PS, Schneider J, Assareh N. Meta-review of the effectiveness of computerized CBT in treating depression. BMC Psychiatry. 2011;11:131. doi: 10.1186/1471-244X-11-131.[PMC free article][PubMed][Cross Ref]

31. Eells TD, Wright JH, Barrett MS, Thase M. Computer-assisted cognitive—behavior therapy for depression. Psychotherapy. 2014;51:191–197. doi: 10.1037/a0032406.[PubMed][Cross Ref]

32. Merry SN, Stasiak K, Shepherd M, Frampton C, Fleming T, Lucassen MFG. The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial. BMJ. 2012;344:e2598. doi: 10.1136/bmj.e2598.[PMC free article][PubMed][Cross Ref]

33. Crawford EA, Salloum A, Lewin AB, Andel R, Murphy TK, Storch EA. A pilot study of computer-assisted cognitive behavioral therapy for childhood anxiety in community mental health centers. Journal of Cognitive Psychotherapy: An International Quarterly. 2013;27(3):221–234. doi: 10.1891/0889-8391.27.3.221.[Cross Ref]

34. Santamaria JJ, Soto A, Fernandez-Aranda F, Krug I, Forcano L, Gunnard K, et al. Serious games as additional psychological support: a review of the literature. Journal of Cyber Therapy and Rehabilitation. 2011;4(4):469–476.

35.•. Fernandez-Aranda F, Jiménez-Murcia S, Santamaria JJ, Gunnard K, Soto A, Kalapanidas E, et al. Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study. Journal of Mental Health. 2012;21:364–374. doi: 10.3109/09638237.2012.664302.[PMC free article][PubMed][Cross Ref]

36. Opris D, Pintea S, Garcia-Palacios A, Botella C, Szamosközi S, David D. Virtual reality exposure therapy in anxiety disorders: a quantitative meta-analysis. Depression and Anxiety. 2012;29:85–93. doi: 10.1002/da.20910.[PubMed][Cross Ref]

37. Goncalves R, Pedrozol AL, Coutinho ESF, Figueira I, Ventura P. Efficacy of virtual reality exposure therapy in the treatment of PTSD: a systematic review. PLoS ONE. 2012;7(12):e48469. doi: 10.1371/journal.pone.0048469.[PMC free article][PubMed][Cross Ref]

38.•. Motraghi TE, Seim RW, Meyer EC, Morissette SB. Virtual reality exposure therapy for the treatment of posttraumatic stress disorder: a methodological review using CONSORT guidelines. Journal of Clinical Psychology. 2014;70(3):97–208. doi: 10.1002/jclp.22051.[PubMed][Cross Ref]

39.•. Trost ZA, Parsons TD. Beyond distraction: virtual reality graded exposure therapy as treatment for pain-related fear and disability in chronic pain. Journal of Applied Biobehavioral Research. 2014;19(2):106–126. doi: 10.1111/jabr.12021.[Cross Ref]

40. Tanaka, J.W., Wolf, J.M., Klaiman, C., Koenig, K., Cockburn, J., Herlihy, L., Brown, C., Stahl, S., Kaiser, M.D., and Schultz, R.T. Using computerized games to teach face recognition skills to children with autism spectrum disorder: the Let’s Face It! Program. Journal of Child Psychology and Psychiatry. 2010; Pp. 1–10. Doi:10.1111/j.1469-7610.2010.02258.x [PubMed]

41.•. Orvalho V, Jain S, Tamersoy B, Zhang Y, Aggarwal JK. An interactive game teaching facial expressions to children with autism spectrum disorders. Proceeding of the IEEE international symposium on control. Rome: Communications and Signal Processing – ISCCSP; 2012.

42.•. Leff J, Williams G, Huckvale M, Arbuthnot M, Leff AP. This article explores an innovative use of a virtual creation of a character (avatar) to be able to externalize hallucination for more effective processing of the negative experiences of the psychosis. Social and Integrative Approaches. 2014;6(2):166–176.

43. Goh DH, Ang RP, Tan HC. Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents. Computers in Human Behavior. 2008;24:2217–2235. doi: 10.1016/j.chb.2007.10.007.[Cross Ref]

44. Kappes BM, Thompson DL. Biofeedback vs. video games: effects on impulsivity, locus of control and self-concept with incarcerated juveniles. Journal of Clinical Psychology. 1984;41(5):698–706. doi: 10.1002/1097-4679(198509)41:5<698::AID-JCLP2270410520>3.0.CO;2-Q.[PubMed][Cross Ref]

45.••. Granic I, Lobel A, Engels RCME. The benefits of playing video games. American Psychologist. 2014;69(1):66–78. doi: 10.1037/a0034857.[PubMed][Cross Ref]

46. Gaylord-Ross RJ, Haring TG, Breen C, Pitts-Conway V. The training and generalization of social interaction skills with autistic youth. Journal of Applied Behavior Analysis. 1984;17(2):229–247. doi: 10.1901/jaba.1984.17-229.[PMC free article][PubMed][Cross Ref]

47. Blum-Dimaya A, Reeve SA, Reeve KF, Hoch H. Teaching children with autism to play a video game using activity schedules and game-embedded simultaneous video modeling. Education and Treatment of Children. 2010;33(3):351–370. doi: 10.1353/etc.0.0103.[Cross Ref]

48. Gardner JE. Can the Mario Bros. help? Nintendo games as an adjunct in psychotherapy with children. Psychotherapy: Theory, Research, Practice, Training. 1991;28(4):667–670. doi: 10.1037/0033-3204.28.4.667.[Cross Ref]

49. Favelle GK. Therapeutic applications of commercially available software. Computers in Human Services. 1994;11(1/2):151–158.

50.•. Friedberg RD, Hoyman LC, Behar S, Tabbarah S, Pacholec NM, Keller M, et al. We’ve come a long way, baby! Evolution and revolution in CBT with youth. Journal of Rational-Emotive Cognitive-Behavior Therapy. 2014;32:4–14. doi: 10.1007/s10942-014-0178-3.[Cross Ref]

51. Springer C, Misurell JR. Game-based cognitive-behavioral therapy (GB-CBT): an innovative group treatment program for children who have been sexually abused. Journal of Child and Adolescent Trauma. 2010;3:163–180. doi: 10.1080/19361521.2010.491506.[Cross Ref]

52. Misurell JR, Springer C, Tryon WW. Game-based cognitive-behavioral therapy (GB-CBT) group program for children who have experienced sexual abuse: a preliminary investigation. Journal of Child Sexual Abuse. 2011;20(1):14–36. doi: 10.1080/10538712.2011.540000.[PubMed][Cross Ref]

53. Springer, C., & Misurell, J. R. Game-based cognitive behavior therapy: a model for treating elementary school aged survivors of child sexual abuse. (2013)., 1–7.

54.••. Ferguson BR, Gillis JM, Sevlever M. A brief group intervention using video games to teach sportsmanship skills to children with autism spectrum disorders. Child and Family Behavior Therapy. 2014;35(4):293–306. doi: 10.1080/07317107.2013.846648.[Cross Ref]

55.•. Barrett MS, Gershkovich M. Computers and psychotherapy: are we out of a job? Psychotherapy. 2014;51(2):220–223. doi: 10.1037/a0032408.[PubMed][Cross Ref]

56. Coyne SM, Padilla-Walker LM, Stockdale L, Day RD. Game on … Girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health. 2011;49(2):160–165. doi: 10.1016/j.jadohealth.2010.11.249.[PubMed][Cross Ref]

57. Engelhardt CR, Mazurek MO, Sohl K. Media use and sleep among boys with autism spectrum disorder, ADHD, or typical development. Pediatrics. 2013;132(6):1081–1089. doi: 10.1542/peds.2013-2066.[PubMed][Cross Ref]

58. Elson M, Ferguson CJ. Twenty-five years of research on violence in digital games and aggression: empirical evidence, perspectives, and a debate gone astray. European Psychologist.

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