Assignment 53 Secret Areas

Preparing Neopia for the MeepitsCirculation: 195,065,654Issue: 818 | 9th day of Running, Y20
 

Your questions answered!


Read the answers to the most commonly asked Neopets questions this week in the Editorial section. Each week the most popular questions will be answered by one of the creators of Neopets, so keep checking back to stay updated.


"Neopia. What a lovely planet. I think I'll take it.” Dr. Frank Sloth

The Forgotten Hero



In these peaceful and pragmatic times, it is easy to forget things that should never be forgotten...things like heroes for instance; Heroes who mapped the course of the history of this great land through their self-less and sacrificial actions. One such hero has been forgotten, yet the actions of this one hero who, to this day, remains nameless changed the entire outcome of Tyrannian and even Neopian history forever.

The Winter Neolympics



Today marked the opening of the annual Winter Neolympcis, we were gathered on Terror Mountain, where the event was taking place. Weather was very fitting for the Games with the sun shining and degrees being below freezing with no wind at all, as well as there had been heavy snow the day before. Great turnout of Neopets had come to see the best performing their best in various Neolympic categories.

Dressing Your Pet in Fashionable Attire


The clothing store has been around since the beginning of Neopia and the NC mall almost as long but there are still undressed, under-dressed, and ugly dressed pets. Our aim is to help you learn to customise, raise your pet’s self-esteem, and repair the damaged relationship with your pet.

Other Stories
"Resurgence: Fiendish Formations" by opossumman
Professor Lambert studied the arcane map once more. A remarkable bit of magical technology, he thought. A map that would not only allow its reader to observe the entirety of the battlefield from afar, but also make them capable of issuing commands to their troops from it. Magically-based telepathic communication, if you will. And if he needed to give orders to a specific unit? Well, the map allowed him to zero in on them to speak with them directly. Professor Lambert was nearly salivating. A tactician of his caliber would benefit tremendously from this kind of treasure. And yet, despite its wondrous qualities, it wasn't one-of-a-kind. General Aethia, thankfully, had a small set of them, and distributed them to those she felt were most qualified to wield them. Lambert couldn't help but feel for Aethia. She had been running herself ragged throughout this arduous campaign, so to lighten the load for her would be an opportunity he would spring for. The Wraith were likely coming upon their final few waves, but sadly, their numbers were still plentiful, it seemed. This resurgence of Wraith had worried not only Lambert and the Seekers, but Neopia as a whole. The last time they'd appeared in such large numbers, the impact felt by the planet was immense. Nowadays it felt almost hard to believe that there had been a time when Faerieland called the sky its home. That made it even more imperative that Faerieland should be completely defended while the current situation is still being handled. Faerieland quite literally can't fall lower than it already has, and as a central source of magic and power for Neopia, it couldn't fall into the hands of the Wraith. "Testing, can all troops hear my voice?" asked Lambert, speaking in the map's general direction. A dissonant collection of various yes-es rang through the Gnorbu's ears. On the map before him, he saw not only the troops he commanded (the Seekers themselves, naturally), but also the surrounding area. The terrain, first and foremost, was a clearing. Woodlands surrounded the fighters, with a notable river running through the center. A small bridge was built across it, providing an excellent choke point for the fighters to seize. Listening in, Lambert didn't hear any wind. This could go smoothly after all, Lambert thought. "Archers, stay on the back lines. Those of you with melee weaponry, head for the bridge." "What about the cannon, sir?" asked Jacob, a brass goggle-clad Kacheek, and one of the many Seekers on the battlefield.
"Donny’s Apprentice" by k3l26
Icy winds whipped around Fablar, a Royalboy Cybunny, as he tried to scale the last of Terror Mountain. He pressed through resolutely, though, remembering why he was there. After all, he had broken his best friend Gley’s beloved Light Faerie Snowglobe. Although Gley tried to keep the sadness off her face when Fablar broke her favorite snowglobe, he knew she was miserable about it. Gley was currently away promoting her Beauty Contest entry, so Fablar secretly collected all the shattered pieces and began asking around for advice on how to repair it. First, he tried his own hand at fixing it. It was a disaster that only led to him pricking his hands on the jagged edges of the broken snowglobe glass. Second, Fablar visited the Toy Shop, the store where Gley first purchased the Light Faerie Snowglobe. The owner, however, had no idea how to fix the snowglobe. “I only sell, I don’t make or repair any of my inventory. And I certainly don’t offer refunds!” the Lupe said. “Now, if you aren’t looking to buy, please be off, for I am a very busy shopkeeper!” She pushed him towards the door as she went over to help another customer. Fablar sighed, already out of options. He leaned on the side of the Toy Shop considering his next move. And that’s when he heard – “Psst!” came a voice from around the corner, close to the nearby woods. “I overheard you talking in there, you said you needed something fixed?” Fablar turned around, following the voice. He was surprised to see a Plushie Aisha behind the Toy Shop. The Aisha was wearing a dark sweatshirt with the hood up. He looked terribly suspicious, but Fablar was quite desperate for help. “I do,” Fablar said, showing the strange Aisha the remnants of the Light Faerie Snowglobe. “But the Toy Shop owner said there is nothing she can do.” The Aisha peered over at the broken snowglobe. He hummed for a moment before finally asking, “Have you heard of the Toy Repair shop?” “Um… no,” Fablar replied. Although the Aisha seemed shady, Fablar was willing to hear him out. According to the Aisha, there was a small store on the top of Terror Mountain that boasted the ability to fix damaged toys for a small fee. After sharing that information, the Aisha disappeared into the shadows, so that was all that Fablar had to go with. Skeptical but still hopeful, he quickly went home to Brightvale to prepare for the cold that Terror Mountain was famous for.
"Seeking: One Master of the Universe" by itipeque
Everybody’s heard of Dr, Sloth. Some of you may even think you know him well. Fooling yourselves, I say. You may have admired him from afar, but I know him up close and personal. I’m one of his Minions, nay, his second in command, right hand man and evil confident. His most humble admirer and fervent follower. I live to serve my Master. If only I could manage to find him. My name is Parlax. You think you know me? Think again. I met Dr. Sloth the very same day he first laid eyes on Neopia. Us Grundos have always known we have an affinity for evil geniuses, but the chance of meeting one is a rare thing indeed. Dr. Sloth’s swift conquer or our planet was a blessing in disguise, and after enslaving our race and creating his army, I and some of my fellow captives were drafted to man his Space Station. Such a happy coincidence! We worked hard and were rewarded with indoctrination and brain-washing. And life was slowly crawling by. Then one day I was commanded to go up to Dr. Sloth’s quarters and inform him we were approaching the World of Neopia. And the moment our eyes met, I knew my destiny with as much certainty as if Fyora herself had decreed it. He looked at the cross-shaped scar across my face and knew I was the one he had been waiting for. The one whose loyalty he’d never doubt. The one who would be by his side and help him realise his plans. I felt his insanity draw me in like a moth to a flame. And I was mesmerised. I was converted. And I knew I would serve him and obey him, gladly do his bidding and carry out his evil deeds for the rest of forever. Dr. Sloth was my Master just as surely as he was Master of the Universe. We settled the Space Station on an easy orbit around this new World so full of promise. Dr. Sloth had so many plans! He wanted to transfigure all these new, puny Neopians into his own super race of Virtupets. And to that effect we were ordered to man his Mutation Ray day and night, zapping those pets one by one and turning them into wonderful mutant ones, much like ourselves. Life was good. And then Mira reversed the ray, and that was the beginning of the end. That smug Space Faerie did away with my Master’s best laid plans. The ray exploded and all mutations were reversed and Dr. Sloth had to leave, though he vowed he wouldn’t be gone for long. And I believed him. I was sure good things would come to me if I stayed by his side. Besides, where else would I have gone? Dr. Sloth was my sun, and I his most trusted minion.

You Never Know What You May Find!


This week's issue is brought to you by: Buried Treasure
 





Overcoming Writer’s Block




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Ask a Food Club Betting Expert













Assignment 53

Introduction

Assignment 53 is a platform game with a retro twist to it! It's the first Neopets game that looks and feels like one of the early video games such as Super Mario Bros and Sonic. You can either play as Eddix (male) or Moxi (female) and your mission is to explore dangerous planets to retrieve stranded scientists. Failure is not acceptable as the Invasion Force needs this assignment to be completed as soon as possible!

Controls and Instructions

You direct Eddix or Moxi using arrow keys or the WASD keys. If you need to crouch down, press your down arrow key or S key. Jumping is done by pressing your up arrow key or W key.

There is one known cheat code for this game. Press the following arrow keys when on the 'Start Game and Instructions' page to gain one extra life: up up down down left right left right. You should hear a buzzing sound that indicates that the combo has been registered.

First, a few notes about the user interface. In the lower left corner of the game, you might have noticed that colorful area that is composed of a meter, three dots, and information regarding the amount of lives and Nerkmids you have. The meter that goes from green to red represents your oxygen level. When you run out of oxygen, you lose a life. Directly below the meter you have 3 lights that represent your health units. Every time you take damage from foes, one of the lights turns red. Three red lights means you lose a life and restart at your last saving point. Throughout the game, there are a lot of Nerkmids to collect. If you die in the middle of a level, you won't keep the Nerkmids you earned after the last saving point; you have to collect them again. However, for each hundred Nerkmids collected, you gain one life. The next milestone that awards you a life is always written below the user interface. For instance, if you had just collected your 500th nerkmid and then accidentally fell in a pit, when you restart the level, you might see Next 1up at 600 Nerkmids because you were already awarded a life for collecting 500.

Items

You can collect power ups, food items, and Nerkmids throughout the game. The power ups can stack on each other and last until you lose a health unit or lose a life.

Besides that, you earn a bonus at the end of each act based on the quantity of oxygen you have left. You also get 30 points every time you kill an enemy.

Speaking of hostiles creatures, here is a list of the ones you will encounter during the game as well as a description of how they behave.

In Wuba Prime, you will encounter:

In Octozodi, you will encounter:

In Wuba Secondus, you will encounter:

In Gorignak V, you will encounter:

In Kreludor, you will encounter:

Level-by-Level Walkthrough

Wuba Prime Act 1

From the starting point, move right and jump on the hill to collect all the Nerkmids. Keep going right, jump on the lizards and the flower. Wait for the lift to come within your reach before jumping on. When it reaches its highest point, jump left and collect the force field power up. Go right and jump to save as much oxygen as you can. Collect the food item and walk over the saving point.

There is a secret area right in the wall in front of you. Jump and go right to find an additional food item. (See below)


Go down, kill all the enemies and collect all the Nerkmids. Squash the flower that is on the edge and then run right to the end of the level.

Wuba Prime Act 2

From the starting point, go right and jump on the lift. Collect all the Nerkmids and be careful to avoid the ammo that the flower is shooting at you (press your down arrow key.) Squash both flowers, then go up using the lift. Jump on the two orange guys, collect the energy wings power up and all the Nerkmids. You can also jump on the top flower and squash it. Go right and walk over the saving point.

Jump on the lifts and collect all the Nerkmids. Jump on the ledge and wait until you see the lift and jump on it. Collect the last few Nerkmids, squash both lizards, and save the first scientist.

Octozodi Act 1

From the starting point, go right. You will notice many ledges with blue octopi firing ammo at you. Approach them carefully. Collect all the nerkmids and squash all octopi as you go up. Collect the food item and squash the rolling ball up there as well. Go down and walk over the saving point. Be careful not to touch any of the pink tentacules, but you can kill all the green guys.

Go down, then left. Jump over the tentacles, kill the red guy when it's not shooting. Go right and up. Collect the energy wings and run to the end of the level while collecting Nerkmids and squashing all enemies.

Octozodi Act 2

From the starting point, go right and jump on the pink lift. Keep going right, collect the force field power up, and jump on the upper lift then immediately on the middle lift. Collect all the Nerkmids that are in your reach, then jump on the lower lift and collect these Nerkmids. By the time you are done, your force field should have worn off. Jump on the ledges and squash the red guy. Go down and jump on both balls. Collect all the Nerkmids.

After you have collected everything, go to your left, take the lift that moves left, and get off on the ledge with the purple tree on the other side. There will be an alien there. Don't crush him when you jump on the lift. Instead, wait until he gets close to the left wall, and jump on him to use him as a height boost while moving left to enter a secret area with 12 Nerkmids. You can also enter the secret area by famming down the ledges at the starting point instead of taking the lift, but you'd miss other items, so it's better to do it a little later.

Once you have collected them, go back right the way you came. Wait for the lift that goes right. Jump on the blue octopus and go up. Wait for the lift and collect the food item. Walk over the saving point and keep going right, then down and left. When you have collected the gravity boots power up, back track and use it to push yourself between the 2 hills.

There is a food item over there, so make sure to collect it before going down and continuing your journey. Go right until you see 3 red shooting monsters. Wait for them all to fire their ammo, jump over them, and you can easily squash them in a right-to-left order. Walk to the end of the level and save the second scientist.

Wuba Secondus Act 1

Go right and wait for the lift to be within your reach. Jump on the red monster, collect the Nerkmids and the gravity boots. There are Nerkmids above that you can collect by pushing yourself on the wall. When you have collected them all, go right and gently let yourself fall into the pit to collect the force field power up and the Nerkmids.

Jump between the two hills, using the wall to push yourself and collect the row of Nerkmids up there. Go down while still being surrounded by the force field and kill all the monsters. The next part is tricky. Your objective is to go up without losing a health unit. The gravity boots power might help you get there faster. You can kill all the enemies there if you feel comfortable, too. Collect the Nerkmids and the food item and keep going right until you walk on the saving point and reach a pit. Jump to the next ledge and kill the bubble monsters, pick up the energy wings, and collect the Nerkmids. It's not easy to collect every single Nerkmid here, so just do your best. Go down and jump to the left, collecting Nerkmids and dealing with all the red monsters as you move. Go down and right, doing the same thing. Then you can use the lifts at the bottom to collect the remaining Nerkmids and head right. Be careful, because there is one yellow monster shooting arrows at the end of the lift area (press your down arrow key to avoid the projectile.) Kill the yellow monster and complete the stage.

Wuba Secondus Act 2

From the starting point, go right and pick up the energy wings. There are a lot of Nerkmids to collect here, and many monsters too. It's not only possible to be hit by one of the monsters on that row, but also by the arrows being thrown at you by the monsters on the above row. Jump on the blue lifts and go up, then left. Wait for the blue lift, collect the food item up there and keep going left (being careful not to get hit by any ammo or fall down.) Walk over the saving point then go up using the lifts. There is another secret area on your left, which contains many Nerkmids, energy wings and force field power up (see below.)


Go right and kill all the monsters while collecting the Nerkmids. Go down using the lifts and collect the Nerkmids there. Be careful not to fall in the pit! Go right and rescue the third scientist.

Gorignak V Act 1

Go up using the lift. Go right and collect all the Nerkmids, jump on the lift that goes down and collect the force field power up. You can now safely kill the 2 spiky monsters that are down there. Wait for the lift to come back down and jump on it or backtrack to the beginning of the level and use the lift that was there. Go right and collect the energy wings. You are likely still protected by the force field power up so run down that area and collect all the Nerkmids. When you are done, take the lift that goes back up and walk over the saving point.

I highly recommend that you wait for the lift and go up, as many Nerkmids are hidden there! For some odd reason, the timing is not always good. If it is not good timing for you, go down and collect the gravity shoes power up. You will be able to jump between the walls to go up and collect all the Nerkmids. If that's the road you have chosen, keep going left until you see another row of Nerkmids. Then go back right and walk over the saving point. There is another gravity shoes power up that you can collect there. Go right and be careful because red monsters are firing their projectiles at you. This area is not too bad to master if you have the gravity shoes. It's safer to kill both monsters and collect the Nerkmids after. Go right and finish the level.

Gorignak V Act 2

From the starting point, go right. Collect the Nerkmids and kill the monsters. Keep walking until you reach a wide pit. Be sure to be on the very edge of it when you jump or you will end up missing the next piece of land. Jump on the lift and kill the rolling monster at the top. Then wait for the lift that goes horizontally and jump on it. Go left and collect the Nerkmids, then go back right and wait for the brown monster to shoot before moving further. Then jump on the monster and collect the Nerkmids. Keep going down and kill the red monster on your left. Go right and kill the brown monster. Then jump over the spiky purple monster and collect the force field power up.

Once activated, you can run over the purple guys. Go up and collect the Nerkmids as well as the food item. Go right and jump on the lift. Kill both monsters and collect the Nerkmids. Walk over the saving point and then be careful while going up. Go left and jump on the thicker lifts to collect all the Nerkmids that are there. Go right and be cautious around the monsters. Collect all the Nerkmids and save the fourth scientist.

Kreludor Act 1

From the starting point, go right and take the lift to go up. Collect the Nerkmids and the food item. Then go right and down to pick up the force field power up. Kill the monsters and take the lifts to progress in the level. At the very top, there is a nice area with many Nerkmids, a gravity boots power up, and food items. Make sure to collect everything!

Keep going right and collect the Nerkmids. There are many monsters to kill as well, just be careful not to get hit by them. There is another saving point around there. If you lose your gravity boots power up, you can use the many lifts to collect everything. When the area is cleared, walk to the end of the level.

Kreludor Act 2

From the starting point, go right. Collect the Nerkmids and kill all the monsters. When you get to the place where it goes down, be careful: you want to go up! Collect the gravity boots and go further up. There is a very nice area at the top of the level where you can collect many Nerkmids and two food items. If you get hit at any point, it's good to know that there are two extra pairs of gravity boots that you can get. Once you have collected everything, go down and walk over the saving point. Squash all the walking monsters and collect the food item.


Then go down and collect all the Nerkmids. Keep going right and collect the energy wings.

If you were not able to get inside the secret area, take the lifts to go up and walk to the end of the level.

Final Boss

In order to rescue the last scientist, you need to defeat this boss. Don't worry, he is not very tough. You damage this robot by jumping on its head when the light is green. Right after the dialogue, you should be able to hit him 3 times. Then run to the lower right corner and press your down arrow key while he is firing at you. After he has done his thing, jump on his head 3 more times and go hide again. You need to hit it on the head 10 times to defeat him.

Conclusion

Assignment 53 is surely a refreshing game that connects us with games from another time. If you enjoyed it, you might want to look into the "Hannah" flash game series on Neopets, which works on the same principles. For now, hurry up, recruit! You have scientists to retrieve for your commander!

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